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Ol'Scratch Art Print: Walter
O'Neal / Professor Oreo's Painting Tutorial
Extravaganza!! - PART 2
By Walter O'Neal (Professor Oreo)
And the tutorial marches on!!!!
Now to attack the right hand in the foreground and
the head. There’s a general art saying out there
that goes as follows – “A painting is only as good
as the hands and heads.” Meaning, if you don’t nail
the heads and hands of the figures in your art, then
the rest of the piece, no matter how well executed,
will be dragged down because of them. Conversely, if
you nail the heads and hands and skimp on the rest
of the piece, the viewer will be far more forgiving
and the painting will seem better than it actually
is. So to ensure that I have a piece that I’m truly
happy with from top to bottom, I generally save the
heads and hands for last so I’m not tempted to skimp
on anything.
I’m not doing anything new here that I haven’t done
before. I’m still just working up from dark to
light, and still being mindful of the direction of
my brush strokes. So here’s a quick gif to show the
build-up process.

Notice the small brush strokes that are directed
across the form and how they help to give the
impression that the skin is being pulled across the
structure of the hand.

With the hand done, I start the face by blocking in
my darkest shadow color and doing some washes to
thicken up the area like I did with the wings.

I work my way up from my dark colors to my light
colors until I’m at my lightest color (stages 1-4).
At this point I realize that the face looks like
total sh!t. The problem being that it’s too spotted
and fragmented and the forms aren’t broad and
general enough to really let the shapes read
correctly. FCUK!!!

So I work on generalizing and refining the forms by
covering up some of the darker colors and reducing
the overall contrast. It helps to smooth out the
face and let the overall shapes come thru. I also
drop in a cast shadow across the jaw line and
experiment with putting in the teeth, hair and eyes
to see if I’m on the right track.

Still working with generalizing some of the forms, I
glaze the upper-back-tooth area darker to help set
the lower jaw line forward a bit, and I also thinly
glaze a bit of the darkest shadow color on the bags
under his eyes to give them sunken-in, goth, emo,
my-parents-just-don’t-understand-my-pain,
I-shop-exclusively-at-Hot-Topic look. I’m pretty
happy with the skin at this point so I go ahead and
paint the ear in to match.

I build up the rest of his hair in preparation to
continue the cast shadow from his jaw over the rest
of his head.

The cast shadow is glazed on and the shadow’s edge
ends up being quite sharp.

I soften the edge of the shadow by feathering it
using the same color of paint for the ear and for
the hair that’s adjacent to the edge of the shadow.
At this stage I’ve also added in his eyes. One of
the eyes is meant to be a “blind white” - like that
old master dude from the TV show “Kung Fu” (I’m
totally dating myself here, but fcuk it … I’m old).
Anyway, both eyes were built up from dark to light
just like everything else I’ve done so far. On the
white eye, notice the thin cast shadow coming from
the lower lid at the bottom and how the bright
highlight falls exactly where the shadow stops.
You’ll also notice that I’ve started to block in the
second light source that’s rim-lighting the side of
his face. I’ll explain more about this second light
source in a bit.

The rest of the second light source is built up and
the face is almost done.

I refined the second light source on his brow line
and I add a small highlight on his good red eye.

Here’s a gif showing the stages of his face from
start to finish

Now that the really hard parts are over with, I can
move on to adding some blood stains on his body. I
chose not to add any blood on his mouth just because
given that the cast shadow falls where it does
across his face, I think adding some blood to the
mix will only make the area harder for the viewer to
read. So no face blood for you!
The blood stains across his body are done almost
exactly the same way as adding a cast shadow, and in
this case, with the very same color – my darkest
shadow tone. Since my darkest shadow is pretty much
just purple mixed with maroon and black, when I thin
it out it looks like a very deep red - a blood red
if you will. So using about 2 or 3 thin washes I lay
down the blood color and I intentionally try to make
it as runny looking and uneven as possible.

I add some blood to all the appropriate areas as
determined by Jarrod’s paint master of the original
sculpture. So I hit the shoulders, the hands, and
the tips of the wings. 5823 zoom out with pointers

The blood obscures the forms a little bit
(especially in the right hand), so I decide to punch
up the highlights here and there again using the
same lightest skin color as I used before.

Now that the skin is pretty much done for the
first light source, I’m going to go back and paint
in that second light source everywhere, just like I
did with the face. This second light source will be
monotone and won’t reflect any of the local color of
anything it hits. Whether it falls on a black
surface, a green surface, or a red surface… it
doesn’t matter – this light source will look exactly
the same on all of them and will not change based on
the color of surface it falls on at all. It’s a much
brighter, more general light so I won’t have as many
color steps as I did with my first light source
either. I want it to be a bright cad orange with
some yellow highlights, so I start by mixing a
midway transition from my darkest shadow of my first
light source to my cad orange.

I ran out of space on my first palette so I started
another one which has the rest of my second light
source – some cad yellow, and a highlight color of
cad yellow mixed with titanium white.

I start dropping in my second light source on his
shoulder with some of that transition color. Again,
I’m still being mindful of the direction of my brush
strokes and painting across the forms.

I work my way up thru the lightest color of my
second light source across his upper arm and
shoulder.

I continue to work up the second light source across
his back hand and his belly.

Here’s an animated gif of the progress as I go thru
the steps of the second light source across his
belly and back hand.

Using the same technique, I add the second light
source to the far wing (remembering to not use the
full range of tones as to reduce the contrast back
there), the front wing, and the front hand and leg.




The skin is entirely done at this point and all
that’s left is the scepter and the kilt.

I mix up some new paints and start to block in the
forms of the scepter and kilt like I did the rest of
the painting. As I build up the kilt I notice that
my colors look incredibly green and kinda make the
kilt look like a grass skirt…

Since Ol’ Scratch ain’t exactly Hawaiian, I decide
to remix the shadow colors to add a bit more purple
to contrast the yellowness of the skin and
background.

Back on track now I repaint the kilt and the color
looks much better. I’m using general horizontal
hatch marks to build up the forms to add a sense of
texture. Is it made out of leather or canvas maybe?
Doesn’t really matter, the texture makes it look
like its some type of material that’s different from
the skin and that’s all that’s really important. I
glaze in some small patches of burnt sienna to give
the kilt a bit of a dirty look.

I really should have taken more pictures here but I
got on a roll and worked too long without snapping
any new shots. The basic turning shape from light to
dark of the right side of the kilt was blocked in,
and then I re-transferred the original drawing back
down over that. Again, one of the perks of doing the
graphite transfer my way – just line it up again and
rub the hell out of it, no need to be accurate. I
painted in all of the dark grooves and added some
lighter patches around them. I then glazed a thin
wash of shadow color to continue the cast shadow
from the arm and softened the edge in the same way I
did with the shadow across the ear.

I completed all of the little small knickknacks at
the top of his belt building them up from light to
dark. Also, the brown looking portions were built up
with the same colors as the surrounding items but
were just hit with a glaze of burnt sienna and the
highlights were retouched afterwards. Notice that I
originally planned for the rock wrapped up in twine
on his belt to be green. I changed my mind since it
called too much attention to itself considering the
rest of the palette was so heavy with red, orange
and yellow.

Same deal here with the right side of the belt, but
I kept things fairly dark because it’s all still
supposed to be in shadow. When I paint in some
highlights from the second light source it really
makes the forms read as finished.

I build up the face of the scepter to finish from
dark to light. Note the little cast shadow where the
hand meets the handle. The second light source is
added in as well to complete the look.
Animated gif of the face of the scepter

I build up the rest of the handle in the same
fashion. Note that the end of the handle is kept a
little bit darker to keep the focus more toward the
center where the figure is.
Animated gif of the scepter handle.

And here’s the finished painting.

Well, that’s pretty much it! The Ol’ Scratch
painting is all done and all that’s left to do is
scan it to make a digital file. The scan came out a
bit darker than the actual painting, but it makes
for a striking image in its own right. The actual
look of the original painting lies somehere in
between these photos and the scan. The photos are a
bit too light and the scan is a touch too dark. But
that's how it always is... You never know what a
painting really looks like unless you're seeing it
in the flesh. 
Normally at this point I’d spray the painting with
some Testor’s Dull Cote to seal the image, then
remove the tape with a blow-dryer to reveal the
white border underneath. However, I wasn’t sure if I
was going to need to rescan the image later, and
sometimes the sealing layer can create tiny
artifacts and little mirror-like reflections when
scanned which are a ***** to try and remove
digitally. So we’ll save step that till later.
Well, hopefully this tutorial was helpful and chock
full of nifty useful info. Please feel free to share
it with anyone who has any interest working in
acrylics.
Okay, that’s all everyone!

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